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In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to.
In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins.
Printed on transparent plastic cards, Gloom features an innovative design by noted RPG author Keith Baker. Multiple modifier cards can be played on top of the same character card; since the cards are transparent, elements from previously played modifier cards either show through or are obscured by those played above them. You'll immediately and easily know the worth of every character, no matter how many modifiers they have. You've got to see (through) this game to believe it!
Each of the three expansions for Gloom adds one more player, thus with all three expansions, this should be playable with seven players.
Changes to the 2nd Edition
Here's a rundown on what's new in the 2nd Edition:
Fun game I'm going to buy the expansion for sure
Gloom is an absolute blast to play, either with my girlfriend at home, or with a few friends and some drinks. The cards are gorgeous, in a morbid, Burton-esque kind of way. I'd recommend this game to anyone with a dark sense of humour.
Great game that's so much fun.
I had great fun with this game. It isn't for everybody as you really have to get into the storytelling to really make the best of it.
While I love the imagination which obviously went into this novel and aesthetically-pleasing game, I must say that you really do need the right group of players to make it worthwhile. If the players aren't fully invested in the storytelling aspect the game becomes very long and drawn out and, honestly, not much fun at all.
That said, playing with the right people, hilarity ensues.
In my opinion, it's very hit-and-miss and really not a game which the whole family can enjoy.
Brilliant game if you love making up stories