Expansion for Gloom! Just mix the 55 transparent cards in this set together with your copy of Gloom...
Unquiet Dead introduces Stories, Undead, and Timing Symbols.
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|Playing Time||60 minutes|
|Ages||8 and up|
|Mechanic||Hand Management, Role Playing, Storytelling, Take That|
This is an expansion and requires the Gloom! base game.
Unquiet Dead introduces Stories, Undead, and Timing Symbols. The families of Gloom have many skeletons in their closets. In Unquiet Dead, the spooks come out to play. Mad scientists can Reanimate Relatives or Invent Invisibility. Vampires and shape shifters can Terrorize the Townsfolk and Go Mad in the Moonlight. Will you Give Up the Ghost, or will you hold onto it?
STORIES: These cards give your families even more to fight over. Whoever claims a story gains a special benefit ... but how long can you keep it?
UNDEAD: There are seven special Modifiers that allow a Character to become a supernatural creature -- a vampire, mummy, ghost, ghoul, wereduck, invisible person, or haunted portrait. These Undead Characters are both living and dead; you can still play Modifiers and Events on them, but they also count toward your Family Value and toward ending the game.
TIMING SYMBOLS: Card effects in Unquiet Dead have symbols to let you know whether a card has an Instant effect that occurs when the card is played from your hand; an Ongoing effect that lasts until it is covered by another card; or a Persistent effect that can last as long as the Character is still alive ... or Undead.