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Expansion for Castle Panic. The monsters have got bigger and faster and meaner - so you need a wizard to help you fend them off with magic!
4 Item Items
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|Playing Time||90 minutes|
|Ages||12 and up|
|Designer||Justin De Witt|
|Mechanic||Campaign / Battle Card Driven, Co-operative, Dice Rolling, Hand Management|
This is an expansion and requires the Castle Panic base game.
Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells.
And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll fight against magical Imps, evasive flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well!
The challenge is high but so is the adventure. Can you survive more panic and defend The Wizard's Tower?