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Using just icons on the board you must get the other players to guess your word, for milk as an example you might place a block on liquid and then white.
In Concept, your goal is to guess words through the association of icons. A team of two players – neighbors at the table – choose a word or phrase that the other players need to guess. Acting together, this team places pieces judiciously on the available icons on the game board.
To get others to guess "milk", for example, the team might place the question mark icon (which signifies the main concept) on the liquid icon, then cubes of this color on the icons for "food/drink" and "white". For a more complicated concept, such as "Leonardo DiCaprio", the team can use the main concept and its matching cubes to clue players into the hidden phrase being an actor or director, while then using sub-concept icons and their matching cubes to gives clues to particular movies in which DiCaprio starred, such as Titanic or Inception.
The first player to discover the word or phrase receives 2 victory points, the team receives points as well, and the player who ends up with the most points wins.
- Playing Time
- 40 minutes
- 10 and up
- Min Players
- Max Players
- Year Published
- Alain Rivollet
- Communication Limits
Fun alternative to Charades
Takes a little while initially to get your head around all the icons on the board and how to describe the concept you've chosen, but it's really fun and a good challenge when you become more familiar with it and the game moves faster. We also adapted the game to just be two-player where one person describes the concept and the other guesses, taking turns, and whoever would reach a score of 25 or more first by guessing correctly wins. Haven't played it in a group setting yet, but I am sure it's a lot better with additional players forming teams. There are a lot of cards and 9 concepts of varying difficulty on each one so you're unlikely to run out. You could also probably make up your own if you wanted. We also tried to not read the other concepts on a card and asked the other player to pick a number and barely glanced so that we could use the card about twice before discarding it. We recommend it for a new take on Charades/Pictionary without requiring as much manual dexterity or art skill to participate.