The Resistance, 3rd Edition

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The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination.

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The Empire must fall. Our mission must succeed. By destroying their key bases, we will shatter Imperial strength and liberate our people. Yet spies have infiltrated our ranks, ready for sabotage. We must unmask them. In five nights we reshape destiny or die trying. We are the Resistance!

The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.

Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.

What has changed in the 3rd edition?

The Resistance has a new look - we've upgraded almost all of the illustrations: new card art, new tableau art, new box art. The game has a cleaner look across the board and illustrations fit better to the new art that Jarek Nocon has done for us in the Resistance expansions, One Night Revolution and Coup games. These art changes are also being made to some of the character cards in the reprint of The Resistance: Hidden Agenda.

And we are replacing the "Plot Thickens" expansion with the "Inquisitor" expansion. The Plot Thickens was introduced in the development of the game as a way to better balance the win rates at larger counts and introduce variability from game to game. The downside was that this expansion was a significant step up in complexity from the base game. The Inquisitor was developed after the release of The Resistance, and introduces the same partial information that balances game play with significantly less complexity.

As The Resistance is getting more and more mainstream it made a lot of sense to include an expansion that met the changing needs of our customers.

Playing Time
30 minutes
Ages
13 and up
Min Players
5
Max Players
10
Year Published
2015
Designer
Don Eskridge
Mechanic
Bluffing
Partnerships
Simultaneous Action Selection
Voting
Category
Bluffing
Deduction
Negotiation
Science Fiction
Spies / Secret Agents
4 Items
Rated 4.80 on the scale 1 - 5 based on 10 customer reviews
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Great game and great service.

Great game and great service. I've picked up games here same day as purchase and also had them delivered. Was very happy with both.

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Great game, even better service,

Great game, even better service, I’ll be doing all my board game shopping here from now on

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The game was delivered super

The game was delivered super quick and hassle free. Resistance itself is a purer version of werewolf imo, and very enjoyable.

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Verified purchase

Played with anything between 5

Played with anything between 5 and 10 players and would definitely suggest, for the best experience, to use as many players as possible. <br /> Great game.

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Verified purchase

Great game. 10 of us

Great game. 10 of us played it on Christmas night. The others arent really into board games so weren't jumping with joy when I suggested it. However, by the end of the first round everyone was having great fun and the accusations were flying. I'd definitely recommend it.

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